A bluesky thread repost, and an update

A thread I made started a conversation that is waaaay bigger than me. You should be reading it!

First, the original thread in plain text:

what if i wrote a moderately wanky thread or newsletter post about people talking about an indie art revolution and how if it happens it won't be online and there won't be evidence of it for years, it'll just be a vibe and it'll only happen if people talking about it actually go outside and make it

im just gonna do it yesterday Chase Carter of Rascal News posted an addition to their article about games journalism not being marketing, in which they called out that the audience the article targeted were not Rascal's audience. This is

where I'll start. read the post I quoted here

Internet discourse is a practice of preaching to the choir, preaching to the pastor, and an exercise in futility in 90% of cases. You may be educating someone, but more likely you are just talking to people who already agree with you and may know more about the topic than you (this thread included)

The way the internet is shaped around common interests exaggerates this when it comes to indie art. You know who sees indie art online? other indie artists. In a small community this only gets more pronounced. People call this an echo chamber when they want to be rude. I think of it like art club.

everyone at art club has a buy in on making art, because they're an artist too. I'm a volunteer at my local art gallery. Every other volunteer assumes I am also a visual artist. Because art club exists in the offline spaces too. Most of the customers at a small town art market are also vendors.

But unlike my local art gallery where school kids can tour it and families bring their kids in for handful of minutes where they can make the children quiet after a 5 hour car journey, and adults waiting for a train after lunch can kill some time, the internet doesn't get tourists.

Or at least, most of the tourists are just visiting from a different art club. So when I saw a creator today talking about how all their colleagues (I'm not sure if at a day job or a creative job) are sick of mainstream slop and the time is ripe for weird indie art, I sort of winced.

Of course everyone at art club wants an indie revolution, that's their stuff! But it won't happen if we just post about it on social media, because nobody who is not in art club is going to show up to the rally. Here's another angle:

In uni I attended at least 3 AGMs for clubs that didn't meet quorum, because people assume that someone else will go and a meeting sounds boring. But without the club AGM, there's no queer disco, there's no art show, there's nobody handing out condoms at the event, there's no tea in the staff room

And it is these public and open spaces that get people interested and involved who are not already at the club. When the jock picks up a little condom packet (because free condoms!) from the queer club, he also gets info about preventing HIV.

When the kids get dragged into the art gallery in a weird small town populated entirely by weird small town artists, they see weird art that makes them ask questions. "Why do her boobs have to be out" "why is that hand holding an orb full of cash?"

If you have a table of free zines at a local market, at least one person will think about your weird art who usually doesn't think about weird art at all, or is from a completely different art club to yours, but has a friend or family member who your art reminds them of.

Today at the gallery I explained how valuable it is that she has kept her son's retro consoles in good condition to a jade carver. Our interests don't overlap much but I was there the first time she ever set up her work for exhibition and we had a lovely conversation!

If you want a weird and indie art revolution, it has to be offline. You cannot rely on art club to change the world without people who don't attend. Like I said, I know this thread is just an example of doing it all online, but it's also not the only thing I'm doing.

one more thing - if you are shy about your art with the people you share physical space with, stop that. You don't have to show your mum your most soul revealing poem or any porn at all, but you should start getting comfortable showing people what you're working on, or explaining your projects

I promise, even if you think your art is silly or doesn't matter, or isn't good enough to show off, someone is impressed by it. An old lady at the art gallery asked if I was going to have an exhibition and I laughed and showed her a gif of pixel art art fighting game santa I had been working on

and she started talking about how there SHOULD be an exhibition of digital art. She had no context for pixel art or fighting games but she saw an animated santa doing punches and kicks and was tickled pink. Audiences don't need to know what's going on they just need to have feelings about it

2 calls to action, if you want them:

  • know when and where your local markets are. Attend them, talk to the vendors.

  • show your art to someone in your physical vicinity. Draw on a thank you card or write a poem for a notice board if you want

If that's easy cakes for you, here's a harder one (and one I'm going to work on myself)

  • organise yourself a booth at a local market, or a piece in a local art show, or ask your local art gallery if they're accepting works for their gift shop. At the very least leave some zines somewhere.

People don't want to put in the work to become part of art club, and that's fine, you can still show them the art you make, and they might even love it, and sharing with people outside the club is the ONLY way a club turns into a movement. Otherwise you just become academics.

Link to my thread on bluesky

Since then!

In response to this thread/post Rowansender on tumblr started a wonderful conversation about the way promoting your work in the ttrpg space feels almost claustrophobic, and was met with great input. I really recommend the whole post, but the gist is this:

It’s super important to foster a culture of playing and reading and enjoying games almost ABOVE writing new games. Our communities in the ttrpg space tend to be primarily writers and designers who also happen to play the games. Broadening to include more people who are playing first, and maybe never doing their own design, is going to be crucial to expanding the hobby and making it feel less claustrophobic (Aaron Voigt and Sabrina Hawthorne both posted about this)

Don’t try to keep up with everything in the scene. It’s too much. Aaron also talked in his reblog about “Hyping your 30 sickos” ie finding a group of peers and friends and focusing your energy on their games.

Sabrina followed up with advice on taking advantage of local arts spaces that are unrelated, or are tangentially related to ttrpgs, like board game spaces and indie movie theatres. El (damsels-and-dice on tumblr) also talked about converting board game fans to ttrpg fans.

Rowan Sender has also started a game jam called the Eternal TTRPG Jam which will have a new theme each month, in an attempt to foster more community. I’m really excited to see how this goes!

Lastly, Sabrina Hawthorne is trying to put together a group of people dedicated to the cause of growing the ttrpg community to develop a concerted community effort!

Considering I was just idly rambling in my original post, I feel extremely flattered to have had all of this discussion spawn! And even though I don’t have the brain space or energy to be a part of Sabrina’s team of geniuses, I’m going to be following their work closely. I’ll keep you updated!